According to drunk postings on Dave Cooper’s site and this one at Cartoon Brew, Nickelodeon picked up Dave Cooper’s new animated venture. Can’t wait! Check it out:
But they changed the Mantis to a Cricket – http://davegraphicsyeah.files.wordpress.com/2013/09/pgbc-poster-sept2013-copy.png
Recently it was announced on the eve of the premier of Marvel’s Agents of S.H.I.E.L.D. that Fox has ordered a television series based on the adventures of a young James Gordon in the Gotham City Police Department (GCPD) in a show called Gotham. While Batman and his cast will be notably absent, it’s likely the series will adapt elements from the comic book Gotham Central (which focused on the GCPD, only in the modern day) and will be more in line with a series like Arrow or the Dark Knight film trilogy than the last live action TV foray into Gotham in Birds of Prey. Some may question what ground could be covered in a series focused on Gotham before the arrival of the Caped Crusader so lets examine some elements that could come into play in the series.Read More
One of the biggest booms in the 1980s for geeks was the collectible toy market. Toy manufacturers over the years developed a large array of products including board games, imitation weapons and costumes for role-playing, and baby dolls. In 1959, Mattel would shake up the industry with the introduction of the Barbie doll leading to a new market for poseable figures with costumes. Such toys as Hasbro’s G.I. Joe line, Gilbert’s James Bond line, Mego’s various licensed products like those from DC and Marvel Comics, Star Trek, Edgar Rice Burroughs, Wizard of Oz, and the Planet of the Apes, AHI’s Official World Famous Super Monsters (based on the Universal Studios monsters), and Kenner’s Six Million Dollar Man line were just some of the figures to emulate Barbie’s appeal. Mego would later begin experimenting with smaller figures, like its Pocket Super Heroes and Micronauts (the latter actually Japanese toy company Takara’s Microman line licensed for America). However, Kenner would strike gold in 1978 with Star Wars. Virtually no one predicted the impact Star Wars would have not only on the future of Hollywood, but also what it would do for merchandising. Mego certainly didn’t when they turned down the license for the film. Kenner also certainly didn’t know the hunger for anything Star Wars-related that would arise and under produced a toyline based on the film. This miscalculation on Kenner’s part largely created the concept of collectible toys as the limited run of first wave action figures and the now almost legendary “Early Bird Certificate Package” are wildly sought after then and today. Further, the line helped popularize the concept of retailer exclusive products (notably the J.C. Penney Sonic Controlled Land Speeder and Sears Cantina Adventure Set). Star Wars and its accompanying Kenner toyline opened the floodgates for the possibilities in toy licensing and toys as collectibles.Read More
(see Part One if you haven’t already)
Role-playing games (RPGs), from its inception to even today, are fairly misunderstood. Most people observe them as being perhaps a board game or players dressing up in costume and acting out some adventure or even some group choose-your-own-adventure book (some even equate it with, of all things, devil worship). In reality, it’s an exercise in imagination, strategy, and statistics. Employing dice with a varying number of sides and pencil and paper to record player data, a party of players go on a series of adventures set up by their game master (essentially the writer and director of a collaborative effort). Originally, this meant simply describing situations verbally but, over time, maps and miniatures would be employed to offer a more visual presentation. It wouldn’t be long after the invention of role-playing games that they would be adapted into computer games (early examples like Akalabeth: World of Doom, Rogue, and Ultima). The most well-known role-playing game, as well as the first commercially available such game, was Dungeons and Dragons (D&D) in 1974. Growing out of wargaming (pitting tabletop armies of miniatures against each other in a similar vein to chess), Gary Gygax and Dave Arneson developed Dungeons and Dragons from Gygax’s wargame Chainmail and Arneson’s RPG Blackmoor. Both were heavily influenced by the fantasy world of J. R. R. Tolkien’s Lord of the Rings (though Arneson would also draw inspiration from the supernatural soap opera Dark Shadows). The game would become a subject of misguided ire largely in the ’80s.Read More
The National Geographic Channel recently aired the mini-series The ’80s: The Decade That Made Us to much acclaim and if there was any criticism regarding the series, it’s that six episodes were not enough to cover everything. Watching the series was a nostalgia overload, but it also demonstrated how important the decade was in shaping popular culture in America and how virtually every aspect of our lives changed. If there was anything missing from the series for me personally, it was that the decade was huge for geek culture and the series only touched upon it. Transition during this time for the various mediums of entertainment maybe incalculable. So, I offer this series to try and cover some of the more notable advents of this decade. Before beginning, however, I should note that while the focus will be on the ’80s, not everything the period was known for began in that decade nor ended when the 1990s came and went. In fact, the ’80s was very much a product of changes in the ’70s just as the ’90s grew out of its preceding decade. So, while I try to stick to the time from 1980 to 1989, real life doesn’t and shouldn’t fit like that. The first aspect of geek culture this series will discuss is professional wrestling in the 1980s.Read More
“Nobody panics when things go according to plan, even if the plans are horrifying. If I tell the press that tomorrow a gangbanger will get shot, or a truckload of soldiers will get blown up, nobody panics. But when I say one little old mayor will die, everyone loses their minds!” -Heath Ledger as the Joker in The Dark Knight
On August 22nd the Internet became as antagonized as Arkham Asylum inmates when the Batman arrives for a talk with one of the inmates. The news – Ben Affleck will be donning the cape and cowl of the caped crusader. There was a list of actors being rumored for the role – Josh Brolin, Ryan Gosling, Orlando Bloom (imagine the Internet on that), Joe Manganiello (Tru Blood) and John Hamm (Mad Men). Warner Brothers and director Zack Snyder decided to go with a choice people weren’t exactly prepared for when they cast Ben Affleck. I’ll go ahead and stop there for a moment to either allow your need to punch someone for such an ignorant decision or your indifference which has by now become, “Jesus, somebody tell these guys to bleeping relax.”
Now here are some reasons why at the very least as comic book fans we shouldn’t immediately condemn Warner Brothers for this casting.
With director Marc Webb teasing the Gentleman for the sequel to The Amazing Spider-Man and introducing the Lizard, Electro, Rhino, and Norman Osborn in the series, it’s beginning to look like the film series plans to introduce the Sinister Six. It then follows that the third film will bring in more villains to round out the group which begs the question: who’s next? Lets take a look at some Spider-Man villains we could see crop up later in the series.
Among Spider-Man’s enemies, Venom ranks among the likes of the Green Goblin, Doctor Octopus, and Hobgoblin in terms of notoriety. The villain is considered so viable that he was forced into Spider-Man 3 against the director’s wishes. Some believe that one of the reasons the film was received so poorly among viewers was because the character was shoehorned into a script that largely was meant for the Sandman. Eddie Brock was a journalist whose career was ruined when Spider-Man brought a serial killer to justice demonstrating Brock had lied in a piece he ran in the Daily Globe newspaper claiming to expose someone else as the murderer. When Brock contemplated suicide and went to a church to pray, Spider-Man’s black alien symbiote suit attached itself to the disgraced reporter giving birth to Venom, a villain with all of Spider-Man’s powers, aware of all of his secrets, and was immune to Spider-Man’s spider-sense. Venom would flip-flop between villain and anti-hero, at one point joining the Sinister Six. In the film series, much emphasis is placed on Oscorp’s exploration of cross-species genetics (these experiments giving birth to Spider-Man, Lizard, and Electro), so it’s likely should Venom be included in the film his origin may reflect how Spider-Man obtained his powers. As for his suit, rumor has it the Rhino in the series will be some sort of cyborg so it’s not outside the realm of possibility the film symbiote could be some sort of nanotechnology-based device. Likely the greatest knock against Venom’s appearance maybe his history with the last Spider-Man film series, either as avoiding reusing villains who have already made the transition to film or his appearance perceived heralding the demise of the Sam Raimi series.Read More
Blast from the past – 2001 – from the Adam Hughes Yahoo Group Files archive.
This document is a compilation of Adam Hughes’s answers to questions from members of the Hughes-Fans e-mail discussion group.
Group Moderator: Royd Burgoyne
Group Owner: Larry Dempsey
FAQ compiled by: Jason Narvaez
Last updated: July 20, 2001
Q: What version of Photoshop do you have?
AH: I’m still using Photoshop 5.0, because every time a new version comes out, yes they have exciting new features, but they also seem to like re-assigning keyboard shortcuts, which I LIVE for. I’ve got my key board shortcuts so memorized, it’s like I’m playing the piano. If I switched now, the learning curve would slow me down.
Q: What are the main tools that you use in Photoshop?Read More
“know what would make your all-female book better? Some male characters”-20% of the emails I’ve gotten.-
That was a tweet Brian Wood put up months before the relaunch of X-Men # 1, a book that looked by solicitations to differentiate itself from the other X-titles by showcasing a team comprised of only female X-Men. The picture was eye-catching as most of Oliver Coipel’s work is. Part of the appeal was clearly meant to be that above the X-Men logo stood six women. But, the bigger appeal to me was the cast of character. Six characters I’ve come to like and/or love over the years on a team together had the potential to be a good read. I wonder if any other book outside of the X-verse could have pulled this off without it feeling like a publicity stunt. There are the Fearless Defenders, Bird’s of Prey, there was Danger Girl and there’s been a few others—but none that have the spotlight the X-Men, Avengers or Justice League have. I can’t see an all Avengers female team working or even a Justice League. That could just be my lack of history with those franchises. These women however, ( in part thanks to the love Chris Claremont showed them over the years) were prepared for this.Read More
Comic Art Commissions Premium artists renewing their memberships. Please check them all out!
Image attached by Rich TackettRead More
Friends, family and colleagues are invited to celebrate and remember the life of Kim Thompson.Read More
Among the various rogues galleries of fictional characters, Spider-Man has one of the largest and most varied set of enemies in history. Even more dangerous, many of Spider-Man’s villains take little issue with organizing into a group to combat him. The first, and most prolific, such group is the Sinister Six. Formed in 1964′s Amazing Spider-Man Annual #1, Doctor Octopus was confidant where one villain failed to destroy Spider-Man, a group could finally do away with him. Contacting Doctor Doom, the Lizard, Green Goblin, Sandman, Electro, Vulture, Mysterio, and Kraven the Hunter, the last five answered the summons and formed the Sinister Six. In order to keep from stepping on each others toes, Octopus broke up the six members in different locations advantageous to the villain’s skills and abilities and lured Spider-Man into playing the game by kidnapping the Daily Bugle’s Betty Brant and Peter Parker’s Aunt May (the latter caught up when she went to the Bugle looking for her nephew). Of course, Spider-Man wins the day and triumphs over his enemies. The group would retire for almost three decades. In that time, several villain teams cropped up.Read More