The ’80s – Geek Edition: Part Eight – Science Fiction
Nov23

The ’80s – Geek Edition: Part Eight – Science Fiction

The ’80s – Geek Edition: Part Eight – Science Fiction by Jerry Whitworth   (see Parts One, Two, Three, Four, Five, Six, and Seven here if you haven’t already)   For the final two entries of “The ’80s – Geek Edition” series, the 1980s would be a milestone decade. In terms of Science Fiction (alternatively, Sci-Fi or simply SF), it would be a resurgence of past franchises, a continuation of...

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The ’80s – Geek Edition: Part Seven – Video Games

The ’80s – Geek Edition: Part Seven – Video Games by Jerry Whitworth (see Parts One, Two, Three, Four, Five, and Six here if you haven’t already)   The earliest video games arose in the 1950s for the computer before expanding into the arcade market in the early ’70s and the at-home consoles that came soon after (making the newfound medium accessible for most people). While Magnavox and Coleco were early...

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The ’80s – Geek Edition: Part Four

The ’80s – Geek Edition: Part Four by Jerry Whitworth (see Parts One, Two, and Three here if you haven’t already) The 1980s was a time of many advents in pop culture still seen today (occasionally rebooted in an effort to reinvigorate slumbering franchises). One such recent re-invigoration came in the Muppets franchise. In 1954, high school student Jim Henson would get a job making puppets for a Saturday morning...

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The ’80s – Geek Edition: Part Three

The ’80s – Geek Edition: Part Three by Jerry Whitworth   (see Parts One and Two if you haven’t already)   One of the biggest booms in the 1980s for geeks was the collectible toy market. Toy manufacturers over the years developed a large array of products including board games, imitation weapons and costumes for role-playing, and baby dolls. In 1959, Mattel would shake up the industry with the introduction of the...

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The ’80s – Geek Edition: Part Two

The ’80s – Geek Edition: Part Two by Jerry Whitworth (see Part One if you haven’t already)   Role-playing games (RPGs), from its inception to even today, are fairly misunderstood. Most people observe them as being perhaps a board game or players dressing up in costume and acting out some adventure or even some group choose-your-own-adventure book (some even equate it with, of all things, devil worship). In reality,...

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